Bisect Documentation
Bisect is a unified creative platform that connects four powerful studios: Vector graphics editing, 3D scene manipulation, video timeline editing, and AI-powered texture generation. This documentation covers all features and workflows across each studio.
Quick Start
- 1
Choose a Studio
Select Vector, 3D, or Tex Factory based on your creative needs.
- 2
Import or Create
Upload existing assets or start from scratch with built-in tools.
- 3
Use AI Features
Leverage Gemini, GPT-4o, and Claude for intelligent assistance.
- 4
Export
Download production-ready assets in multiple formats.
Vector Studio
Canvas-based SVG editing with AI assistance
Canvas & Tools
The Vector Studio uses an HTML5 Canvas rendering engine with real-time SVG path generation.
Selection Tool
Click to select paths. Shift+click for multi-select. Drag to move.
Pen Tool
Click to add points. Drag to create Bézier curves. Double-click to close path.
Pan & Zoom
Scroll to zoom. Space+drag to pan. Fit to view with Home key.
Layers Panel
Organize paths in layers. Drag to reorder. Toggle visibility.
Keyboard Shortcuts
AI Vectorization
Convert raster images (PNG, JPG, WebP) to clean SVG paths using Gemini AI.
Export Formats
.svgStandard SVG with optimized paths
.pngRasterized at 1x, 2x, 4x resolution
.tsxReact component with TypeScript
.vueVue 3 SFC component
3D Studio
React Three Fiber-powered 3D scene editing with AI
Viewport Controls
Navigate the 3D viewport using Blender-style mouse and keyboard controls.
Select objects in the scene
Orbit camera around scene
Pan camera
Pan camera (alternative)
Zoom in/out
Toggle scene hierarchy panel
Transform Controls (Blender-style)
When an object is selected, use these keyboard shortcuts to switch transform modes:
Grab / Move
Rotate
Scale
Object Actions
Import Formats
Drag and drop files onto the canvas or use the file picker. Models are auto-scaled and centered at origin.
.glbRecommended. Binary GLTF with embedded textures.
.gltfJSON format with external textures. Full PBR support.
.objWavefront OBJ. Basic geometry without materials.
.splinecodeSpline.design scenes with materials and animations.
Export from Blender, Maya, Cinema 4D, Spline, or any 3D software.
Primitive Shapes
Use the shape toolbar at the bottom of the canvas to add basic 3D primitives to your scene.
AI Scene Editing
Use natural language commands to modify your 3D scene. Powered by GPT-4o vision.
Material Library
600+ built-in material presets organized by category.
Video Studio
Timeline-based video editing with 3D integration
Timeline & Tracks
A multi-track timeline editor for compositing video, audio, and image layers.
Video Tracks
Import MP4, WebM, MOV files. Trim, split, and arrange clips on the timeline.
Image Layers
Add PNG, JPG, GIF overlays. Set duration and positioning.
Clip Editing
Drag edges to trim. Double-click to split. Drag to reorder clips.
Playback Controls
Scrub timeline, play/pause, set playback speed, and zoom.
Keyboard Shortcuts
AI Assistant
Use natural language to edit your video timeline. Powered by Claude AI.
Video Textures for 3D
Use videos from your timeline as textures on 3D objects in the 3D Studio.
Cross-Studio Integration
Save your video project, then apply it as a video texture in the 3D Studio. Videos play in real-time on 3D geometry with support for UV mapping.
Export & Save
Save video projects to your asset library or export as video files.
Save as AssetStore project in your library with metadata and tags
.mp4H.264 encoded video for web and playback
.webmVP9 encoded for web optimization
.jsonProject file for later editing
Tex Factory
AI-powered MatCap and PBR texture generation
MatCap Generation
Generate Material Capture textures from text prompts. MatCaps encode lighting and material properties in a single spherical texture.
Example Prompts
- • "Chrome metal with soft highlights"
- • "Matte clay with subtle ambient occlusion"
- • "Iridescent pearl finish"
- • "Brushed copper with warm tones"
PBR Texture Sets
Generate complete PBR texture sets from a single prompt. Includes auto-generated maps.
Albedo
Base color map via Gemini
Normal
Auto-generated with Sobel
Roughness
Luminance extraction
Real-Time 3D Preview
Preview generated textures on 3D geometry in real-time.
API Reference
REST API and CLI documentation
REST Endpoints
/api/vectorizeConvert raster image to SVG
/api/optimizeOptimize and compress SVG
/api/textureGenerate MatCap or PBR texture